
Runcible
Character Overview
Runcible is the emerald green pseudodragon familiar bonded to Theren. He serves as the party’s primary aerial scout, a telepathic conduit for information, and a frequent - if sometimes reluctant - enforcer of party discipline.
Biography & Personality
Runcible is a clever and shimmering green creature with a sting-tipped tail and a sharp mind. He shares a deep telepathic bond with his master, Theren, allowing the warlock to see through his eyes and communicate across distances. While highly competent in his duties, Runcible often displays a distinct personality: he is prone to hissing when annoyed, enjoys perching on Theren’s shoulder, and has a mischievous streak that usually manifests at the expense of Temerity.
Though he is technically a summoned spirit, Runcible shows a high level of autonomy and protective instinct, particularly towards Theren. He is often tasked with carrying Guido the rat during reconnaissance missions, forming an effective, if unlikely, partnership with the party’s smaller animal companions.
Campaign History
- Entry 01 (The Haunted Inn): Runcible was first summoned to scout a pitch-black room in Durvish City. His telepathic reports allowed the party to identify and defeat two spectres lurking within the unnatural darkness.
- Entry 02 (The Griffin Chase): Following the kidnapping of Lady Bromelia, Runcible scouted the temple from above and later tracked a griffin across Avalon until he lost its trail in the northern mountains.
- Entry 03 (Barge Infiltration): Sent to investigate a barge filled with magical treasures, Runcible successfully reported the crew count but clumsily crashed into some boxes, forcing a hasty escape through a window.
- Entry 04 (The Vampire Mansion): Acted as a distraction during the confrontation with the Vampire Lord by scratching the surface of a grand piano.
- Entry 06 (The Ice Wolf Hunt): Assisted in the battle against ice wolves by retrieving a healing potion from Theren’s pack to revive his unconscious master.
- Entry 09 (The Floating Platform): During Auriel’s trial, Runcible flew to a suspended platform and discovered a crawling Lavender, acting as a crucial link between the separated party members.
- Entry 10 (Spider Cave Battle): Bit through magical webbing to free Theren during the fight with the Spider Queen.
- Entry 11 (Tunnel Recon): Sent down the dark tunnels of the Spider Cave, experiencing blind spots from a magical torch.
- Entry 12 (Elemental Training): Attempted to sting a water elemental during training, though the creature was immune to poison.
- Entry 15 (Arcadia Infiltration): Provided a vital distraction at the city gates of Arcadia by grabbing a guard’s spear and dragging him off the ground, allowing Lavender and Temerity to sneak inside.
- Entry 16 (Waking the Bard): Instructed by Theren to scratch Temerity awake, Runcible ended up in a scuffle with the bard. He also used a burst of flame to launch Guido out of a mead bottle.
- Entry 17 (Leading the Way): Attempted to lead Lavender into the Mayor’s Mansion.
- Entry 18 (An Illusion’s Effect): Succumbed to the stimulating imagery of Temerity’s illusion, shuddering on Theren’s shoulder.
- Entry 20 (Searching for Gage): Sent by Theren to search for the missing Gage in the alpine forest.
- Entry 22 (Curled Up): Found curled up beside Lavender while she slept after her return from the void.
- Entry 24 (Magical Surge): Accidentally duplicated when Theren lost control of his magic at the Jade Zephyr Casino, resulting in two screeching copies.
- Entry 25 (The Great Departure): After Temerity abandoned the party in Midward, Runcible located him near the south gate and dive-bombed him, biting him as a reprimand before returning to Theren.
- Entry 26 (Tracking the Missing Child): Sniffed Merisa’s cloak and successfully tracked her scent to a goblin vendor in Durendal. Later scouted the changing layout of the Fairy Garden from the air.
- Entry 27 (The Satyr’s Bargain): Theren offered Runcible’s name to a satyr, but the fey rejected it since Runcible did not offer it himself.
- Entry 30 (Avalon Reconnaissance): Sent for an aerial reconnaissance over Avalon, returning with information about hoofprints and commotion at the port.
- Entry 31 (Warehouse Windows): Attempted to look through the high windows of the Bridgeport Warehouse, but his vision was blocked by crystallized salt.
- Entry 32 (The Warehouse Battle): During the fight with the possessed mason, Runcible was temporarily dispelled by a powerful psychic attack from a necromantic idol.
- Entry 34 (The Sickroom Recon): On the paddle steamer, Runcible carried Guido to a porthole to peek inside the room of a cursed courier, revealing the location of the Imperial courier Loraleia.
- Entry 37 (Lake House Scouting): Circled the Bandit Lake House and spotted a suspicious, unnaturally growing flowerbed.
- Entry 38 (Guiding the Crocodile): Flapped back from the sea cave to alert the menagerie, later indicating the underwater path for Temerity while he was polymorphed into a giant crocodile.
- Entry 41 (Dispelled at Sea): During the intense naval battle against the Master of Ash cultists aboard the Tidecaller, Runcible was caught in a fiery retaliatory blast from the high priestess Lyra and was instantly dispelled. Following the successful escape, Theren retreated below decks to begin the ritual to resummon his familiar.
Key Relationships
- Theren: His master and primary bond. Runcible is fiercely loyal to Theren and acts as his literal eyes and ears in dangerous situations.
- Temerity: A strained relationship. Theren frequently sends Runcible to bite, scratch, or harass the bard to force him into action.
- Guido: A frequent passenger. Runcible often carries the rat to high places for scouting, though he seems occasionally annoyed by the rat’s antics.
- Lavender: Runcible appears to respect Lavender, once curling up to guard her while she slept in the aftermath of a battle.
Notable Equipment
- Venomous Stinger: Runcible’s primary natural weapon, capable of delivering a potent poison to enemies.
- Telepathic Link: A permanent bond that allows Theren to perceive through Runcible’s senses and communicate silently.