Master of Ash
Quick Info
Race: Unknown (Ancient Entity) Role: Cult Leader / Rival Deity Affiliation: Cult of the Master of Ash
Description
The Master of Ash is a powerful entity whose physical form remains unseen. He is associated with intense heat, ash, and dying embers. Historically, his cult is known for sinking and raising ships in his name while searching for powerful artifacts.
Personality & Traits
- Enigmatic and Ancient: Described by his High Priestess as more powerful than can be imagined.
- Vengeful: His primary motivations include seeking vengeance and absolute power.
- Harsh: His influence is described as warm and harsh, similar to a forge.
Philosophy
The Master of Ash is fundamentally opposed to the concepts of balance and those who strive for it. He intends to destroy his “competition” - specifically the entity housed within the Ring of Orris - to tip the cosmic scales in his favour.
Key Relationships
- Lyra Valstrath: Current High Priestess who acts as his voice and enforcer.
- Magnus: The predecessor to Lyra Valstrath in service to the Master.
- Auriel: His primary rival; an entity of balance currently trapped as the Winter’s Core within Lavender’s ring.
Combat & Abilities
- Necromancy: His followers exhibit an incredible sense of necromantic energy.
- Ship Raising: He possesses the power to raise sunken vessels, such as the Frozen Wraith, to serve his needs.
- Pyromancy: Heat and fire are core themes of his power, manifested through his priests’ use of flame cannons and necrotic fire.
History with the Party
- Entry 40 (The Frozen Wraith): The Master of Ash was first named by the undead captain of the Frozen Wraith, who demanded the Ring of Orris in his name.
- Entry 41 (The High Priestess’s Ambush): Lyra Valstrath led a pristine, dark-wood vessel to intercept the Tidecaller. During the confrontation, Lyra confirmed that her Master seeks to destroy the one inside the ring who “strives for balance”.
Current Location: Unknown